The studio

Two brothers. A lifetime in games.

Alex and Miguel Portilla began programming together on a Commodore VIC-20. In 2003, they founded PoBros to keep building original games from concept to market.

Since 2003

A small studio with a long memory

PoBros, Inc. was established to create original games for home computers and mobile devices. The company was founded by Alex and Miguel Portilla, whose work has ranged from early home-computer projects to major commercial game teams and independent releases.

The brothers began making games in the early 1980s on a Commodore VIC-20. Their careers later included work involving Electronic Arts, Activision, and MTV Networks before and alongside the PoBros catalog preserved here.

PoBros studio artwork featuring the PoBros logo and characters from Annie's Millions
Original studio banner from the PoBros archive.

Founders

Alex & Miguel Portilla

Portrait of Alex Portilla

Co-founder

Alex Portilla

Born in Miami in 1968, Alex began programming in the early 1980s after discovering games through the RCA Studio II. He learned BASIC on the family's Commodore VIC-20 and, with Miguel, released an Applesoft BASIC bulletin-board system on a Franklin Ace 1100 around 1983.

A visual history of games Alex Portilla worked on
Portrait of Miguel Portilla

Co-founder

Miguel Portilla

Born in Miami in 1971, Miguel's interest began with RCA and Atari consoles. At ten, he taught himself BASIC on a Commodore VIC-20 and later studied Apple II assembly language. He built the early bulletin-board system with Alex and has continued designing and creating games since.

A visual history of games Miguel Portilla worked on

A shared practice

From door games to studio teams

  1. Early 1980s

    Learning programming and building games on home computers.

  2. Circa 1983

    A shared BBS release with original door games.

  3. 1997

    Dungeon Craft through the brothers' earlier company, Game Spring.

  4. 2003

    PoBros, Inc. begins its independent studio chapter.

  5. 2012–14

    Co-founding and helping lead SkyJoy Interactive in Miami.