Alex and Miguel Portilla began programming together on a Commodore VIC-20. In 2003, they
founded PoBros to keep building original games from concept to market.
Since 2003
A small studio with a long memory
PoBros, Inc. was established to create original games for home computers and mobile devices.
The company was founded by Alex and Miguel Portilla, whose work has ranged from early
home-computer projects to major commercial game teams and independent releases.
The brothers began making games in the early 1980s on a Commodore VIC-20. Their careers
later included work involving Electronic Arts, Activision, and MTV Networks before and
alongside the PoBros catalog preserved here.
Original studio banner from the PoBros archive.
Founders
Alex & Miguel Portilla
Co-founder
Alex Portilla
Born in Miami in 1968, Alex began programming in the early 1980s after discovering games
through the RCA Studio II. He learned BASIC on the family's Commodore VIC-20 and, with
Miguel, released an Applesoft BASIC bulletin-board system on a Franklin Ace 1100 around
1983.
Co-founder
Miguel Portilla
Born in Miami in 1971, Miguel's interest began with RCA and Atari consoles. At ten, he
taught himself BASIC on a Commodore VIC-20 and later studied Apple II assembly language.
He built the early bulletin-board system with Alex and has continued designing and
creating games since.
A shared practice
From door games to studio teams
Early 1980s
Learning programming and building games on home computers.
Circa 1983
A shared BBS release with original door games.
1997
Dungeon Craft through the brothers' earlier company, Game Spring.
2003
PoBros, Inc. begins its independent studio chapter.
2012–14
Co-founding and helping lead SkyJoy Interactive in Miami.