Archive entry 16 / 16
Dungeon Craft
A 1997 blend of real-time strategy and adventure from Game Spring, featuring dynamic lighting, persistent characters, and a four-way split-screen view.
Dungeon Craft predates PoBros. Alex and Miguel Portilla created it with Vinnie Falco through their earlier company, Game Spring. The game combined real-time strategy and adventure with 16-bit color at a resolution of 800×600.
Its features included dynamic lighting, layered graphics that could automatically hide foreground elements, four-way split-screen multiplayer, persistent characters, multiple parties, and support for multiple adventures.
Verified features
- 800×600 presentation with 16-bit color
- Dynamic lighting and a layered graphics system
- Four-way split-screen multiplayer
- Persistent characters, multiple parties, and multiple adventures